Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Instant
Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Instant
The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
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