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Cards similar to Reality Shift (400)

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Call to Heel

Call to Heel

Instant

Return target creature to its owner's hand. Its controller draws a card.

4.7 /10
$0.05
Change of Plans

Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.2 /10
$1.06
Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

9.7 /10
$2.36
Expel from Orazca

Expel from Orazca

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

7.5 /10
$0.24
Failed Fording

Failed Fording

Instant

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

0.5 /10
$0.04
Flash of Insight

Flash of Insight

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

4 /10
$0.22
Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.6 /10
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Lofty Denial

Lofty Denial

Instant

Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.

8 /10
$0.10
Logic Knot

Logic Knot

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .

6.5 /10
$0.16
Make Disappear

Make Disappear

Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays .

6.7 /10
$0.15
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

9.1 /10
$0.37
Mystic Reflection

Mystic Reflection

Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.3 /10
$1.39
Protect the Negotiators

Protect the Negotiators

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.

7.1 /10
$0.06
Psychic Barrier

Psychic Barrier

Instant

Counter target creature spell. Its controller loses 1 life.

3.9 /10
$0.13
Reasonable Doubt

Reasonable Doubt

Instant

Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)

3.3 /10
$0.01
Scatter Ray

Scatter Ray

Instant

Counter target artifact or creature spell unless its controller pays .

5.7 /10
$0.04
Send to Sleep

Send to Sleep

Instant

Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

4.3 /10
$0.07
Snapback

Snapback

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.

7.4 /10
$0.25
Spell Rupture

Spell Rupture

Instant

Counter target spell unless its controller pays , where X is the greatest power among creatures you control.

5.5 /10
$0.08
Telekinesis

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

1.1 /10
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