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Cards similar to Rebirth (400)

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Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
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Indulge  Excess

Indulge // Excess

Sorcery // Sorcery

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

Excess

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

7.9 /10
$0.22
Infernal Offering

Infernal Offering

Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

7.1 /10
$0.16
Inspired Tinkering

Inspired Tinkering

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

9.1 /10
$0.13
Inspiring Refrain

Inspiring Refrain

Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

8.7 /10
$0.18
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

6.9 /10
$1.01
Jaces Ruse

Jace's Ruse

Sorcery

Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.9 /10
$0.18
Kamahls Druidic Vow

Kamahl's Druidic Vow

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

8.8 /10
$0.47
Knowledge Exploitation

Knowledge Exploitation

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

7 /10
$5.51
Kruphixs Insight

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

6.6 /10
$0.09
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

6.2 /10
$0.26
Let the Galaxy Burn

Let the Galaxy Burn

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

7 /10
$0.15
Lightning Surge

Lightning Surge

Sorcery

Lightning Surge deals 4 damage to any target.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.2 /10
$0.26
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Look at Me Im the DCI

Look at Me, I'm the DCI

Sorcery

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

10 /10
$0.27
Majestic Genesis

Majestic Genesis

Sorcery

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

8.6 /10
$1.57
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

8.9 /10
$0.06
Mass Polymorph

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

6.4 /10
$0.38
Morbid Hunger

Morbid Hunger

Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.4 /10
$0.07
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.5 /10
$0.33
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