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Cards similar to Reckless Imp (400)

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Fledgling Imp

Fledgling Imp

Creature — Imp (2/2)

, Discard a card: Fledgling Imp gains flying until end of turn.

2.7 /10
$0.15
Bog Glider

Bog Glider

Creature — Human Mercenary (1/1)

Flying

, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

2.1 /10
$0.15
Merciless Eternal

Merciless Eternal

Creature — Zombie Cleric (2/2)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

3.8 /10
$0.21
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat (1/2)

Flying, first strike, haste

4.1 /10
$0.20
Final Sting Faerie

Final-Sting Faerie

Creature — Faerie Assassin (2/2)

Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.

1.3 /10
$0.15
Dungeon Shade

Dungeon Shade

Creature — Shade Spirit (1/1)

Flying

: Dungeon Shade gets +1/+1 until end of turn.

1.7 /10
$0.16
Wall of Distortion

Wall of Distortion

Creature — Wall (1/3)

Defender (This creature can't attack.)

, : Target player discards a card. Activate this ability only any time you could cast a sorcery.

2.7 /10
$0.16
Nameless Race

Nameless Race

Creature (0/0)

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

7.2 /10
$1.34
Vulturous Aven

Vulturous Aven

Creature — Bird Shaman (2/3)

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.

1.3 /10
$0.14
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue (1/1)

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

4.9 /10
$0.21
Mischievous Poltergeist

Mischievous Poltergeist

Creature — Spirit (1/1)

Flying

Pay 1 life: Regenerate Mischievous Poltergeist.

4.5 /10
$0.21
Vampiric Spirit

Vampiric Spirit

Creature — Spirit (4/3)

Flying

When Vampiric Spirit enters the battlefield, you lose 4 life.

6 /10
$0.34
Rotting Giant

Rotting Giant

Creature — Zombie Giant (3/3)

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

4 /10
$0.21
Bloodline Keeper

Bloodline Keeper

Creature — Vampire (3/3)

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

9 /10
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Chilling Shade

Chilling Shade

Snow Creature — Shade (1/1)

Flying

: Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow permanent.)

2.1 /10
$0.14
Deathmark Prelate

Deathmark Prelate

Creature — Human Cleric (2/3)

, , Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.

3.1 /10
$0.20
Cadaverous Knight

Cadaverous Knight

Creature — Zombie Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Regenerate Cadaverous Knight.

2.5 /10
$0.18
Mortipede

Mortipede

Creature — Insect (4/1)

: All creatures able to block Mortipede this turn do so.

2.3 /10
$0.15
Arrogant Bloodlord

Arrogant Bloodlord

Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

3.4 /10
$0.20
Tethered Skirge

Tethered Skirge

Creature — Imp (2/2)

Flying

Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.

4.5 /10
$0.20
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