Creature — Imp (2/2)
, Discard a card: Fledgling Imp gains flying until end of turn.
Creature — Human Mercenary (1/1)
, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Creature — Zombie Cleric (2/2)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
, Discard a card: Merciless Eternal gets +2/+2 until end of turn.
Creature — Bat (1/2)
Flying, first strike, haste
Creature — Faerie Assassin (2/2)
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Creature — Shade Spirit (1/1)
: Dungeon Shade gets +1/+1 until end of turn.
Creature — Wall (1/3)
Defender (This creature can't attack.)
, : Target player discards a card. Activate this ability only any time you could cast a sorcery.
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
Creature — Bird Shaman (2/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Creature — Faerie Rogue (1/1)
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Creature — Spirit (1/1)
Pay 1 life: Regenerate Mischievous Poltergeist.
Creature — Spirit (4/3)
When Vampiric Spirit enters the battlefield, you lose 4 life.
Creature — Zombie Giant (3/3)
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Creature — Vampire (3/3)
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
Snow Creature — Shade (1/1)
: Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow permanent.)
Creature — Human Cleric (2/3)
, , Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
Creature — Zombie Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate Cadaverous Knight.
Creature — Insect (4/1)
: All creatures able to block Mortipede this turn do so.
Creature — Vampire Knight (4/4)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Creature — Imp (2/2)
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
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