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Cards similar to Reckless Imp (400)

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Arrogant Poet

Arrogant Poet

Creature — Human Warlock (2/1)

Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.

1.9 /10
$0.02
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

7.9 /10
~$39
Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja (3/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.

6.3 /10
$0.05
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue (2/3)

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

6.1 /10
$0.07
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.3 /10
$0.04
Barrow Naughty

Barrow Naughty

Creature — Faerie (1/3)

Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.

4.1 /10
$0.01
Basilica Screecher

Basilica Screecher

Creature — Bat (1/2)

Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

7.4 /10
$0.14
Bat Whisperer

Bat Whisperer

Creature — Vampire (4/2)

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

3.5 /10
$0.02
Big Game Hunter

Big Game Hunter

Creature — Human Rebel Assassin (1/1)

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.9 /10
$0.29
Blacksnag Buzzard

Blacksnag Buzzard

Creature — Bird (2/1)

Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

0.1 /10
$0.03
Bladewings Thrall

Bladewing's Thrall

Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

5.1 /10
$0.14
Blighted Bat

Blighted Bat

Creature — Zombie Bat (2/1)

Flying
: Blighted Bat gains haste until end of turn.

3.5 /10
$0.04
Blightwing Bandit

Blightwing Bandit

Creature — Faerie Rogue (2/2)

Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.

7.8 /10
$0.26
Bloatfly Swarm

Bloatfly Swarm

Creature — Insect Mutant (0/0)

Flying
Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

6.6 /10
$0.12
BloodToll Harpy

Blood-Toll Harpy

Creature — Harpy (2/1)

Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

1.2 /10
$0.02
Bloodcurdler

Bloodcurdler

Creature — Horror (1/1)

Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

1.8 /10
$0.26
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat (2/2)

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

3 /10
$0.04
Bloodletter of Aclazotz

Bloodletter of Aclazotz

Creature — Vampire Demon (2/4)

Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

9.2 /10
~$21
Bloodline Keeper  Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire // Creature — Vampire (3/3)

Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

Lord of Lineage

Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.

9.1 /10
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Bloodthirsty Aerialist

Bloodthirsty Aerialist

Creature — Vampire Rogue (2/3)

Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

8.5 /10
$0.23
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