Creature — Dauthi Minion (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
, : Destroy target creature with shadow.
Creature — Ouphe (4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
Creature — Imp (1/1)
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Zombie Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Legendary Creature — Vampire Ally (2/3)
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Bat (2/1)
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Creature — Hound Spirit (1/1)
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Creature — Human Mercenary Assassin (2/1)
: Destroy target blocking creature at end of combat.
Creature — Spirit (2/1)
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Creature — Vampire (3/3)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Creature — Zombie Assassin (1/1)
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Creature — Imp (2/2)
Creature — Faerie Rogue (2/2)
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Creature — Vampire Cleric Ally (1/4)
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Creature — Elemental (6/5)
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
Creature — Insect (1/1)
: Regenerate Fog of Gnats.
Creature — Zombie Jackal Warrior (2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Legendary Creature — Elf Wizard (2/3)
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
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