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Cards similar to Reckless Imp (400)

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Khenra Eternal

Khenra Eternal

Creature — Zombie Jackal Warrior (2/2)

Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

1.8 /10
$0.15
Cutthroat il Dal

Cutthroat il-Dal

Creature — Human Rogue (4/1)

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

0.3 /10
$0.15
Foul Imp

Foul Imp

Creature — Imp (2/2)

Flying

When Foul Imp enters the battlefield, you lose 2 life.

2.7 /10
$0.17
Dauthi Ghoul

Dauthi Ghoul

Creature — Dauthi Zombie (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

6.6 /10
$0.33
Bone Dancer

Bone Dancer

Creature — Zombie (2/2)

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

8.4 /10
$1.41
Volcano Imp

Volcano Imp

Creature — Imp (2/2)

Flying

: Volcano Imp gains first strike until end of turn.

2.4 /10
$0.15
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman (2/3)

Flying, deathtouch, lifelink

8.2 /10
$0.77
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

: Crovax gains flying until end of turn.

7.1 /10
$0.48
Crow of Dark Tidings

Crow of Dark Tidings

Creature — Zombie Bird (2/1)

Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

1.8 /10
$0.15
Sangromancer

Sangromancer

Creature — Vampire Shaman (3/3)

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

6.3 /10
$0.46
Lesser Werewolf

Lesser Werewolf

Creature — Werewolf (2/4)

: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.

7.8 /10
$0.74
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

0.5 /10
$0.14
Skulking Ghost

Skulking Ghost

Creature — Spirit (2/1)

Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

2 /10
$0.15
Blood Toll Harpy

Blood-Toll Harpy

Creature — Harpy (2/1)

Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

1.8 /10
$0.15
Dauthi Mercenary

Dauthi Mercenary

Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

: Dauthi Mercenary gets +1/+0 until end of turn.

6.3 /10
$0.30
Night Market Aeronaut

Night Market Aeronaut

Creature — Aetherborn Warrior (2/2)

Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

0.6 /10
$0.13
Ammit Eternal

Ammit Eternal

Creature — Zombie Crocodile Demon (5/5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

8.8 /10
$1.00
Faceless Devourer

Faceless Devourer

Creature — Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

When Faceless Devourer enters the battlefield, exile another target creature with shadow.

When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.4 /10
$0.19
Nezumi Ronin

Nezumi Ronin

Creature — Rat Samurai (3/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

2.3 /10
$0.14
Big Game Hunter

Big Game Hunter

Creature — Human Rebel Assassin (1/1)

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

9 /10
$2.49
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