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Cards similar to Recruiter of the Guard (400)

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Palace Jailer

Palace Jailer

Creature — Human Soldier (2/2)

When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

8.9 /10
$0.11
Protector of Gondor

Protector of Gondor

Creature — Human Soldier (3/3)

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

4.3 /10
$0.01
Radiants Dragoons

Radiant's Dragoons

Creature — Human Soldier (2/5)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.

0.3 /10
$0.19
Ramosian Captain

Ramosian Captain

Creature — Human Rebel (2/2)

First strike
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

3.9 /10
$0.23
Ramosian Commander

Ramosian Commander

Creature — Human Rebel (2/4)

, : Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

3.4 /10
$0.25
Ramosian Lieutenant

Ramosian Lieutenant

Creature — Human Rebel (1/2)

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

3.9 /10
$0.19
Regal Sliver

Regal Sliver

Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

6.9 /10
$0.40
Relief Captain

Relief Captain

Creature — Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

3.5 /10
$0.05
Remembrance

Remembrance

Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

6 /10
$5.45
Rescuer Chwinga

Rescuer Chwinga

Creature — Elemental Spirit (2/2)

Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.

6.4 /10
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Sanctifier enVec

Sanctifier en-Vec

Creature — Human Cleric (2/2)

Protection from black and from red
When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.
If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

6.6 /10
$0.32
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle (2/3)

Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

6.1 /10
$0.04
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

6.6 /10
$0.64
SelfAssembler

Self-Assembler

Artifact Creature — Assembly-Worker (4/4)

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

3.9 /10
$0.06
Selfless Squire

Selfless Squire

Creature — Human Soldier (1/1)

Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

9 /10
$0.20
SergeantatArms

Sergeant-at-Arms

Creature — Human Soldier (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

2.2 /10
$0.03
SevenTail Mentor

Seven-Tail Mentor

Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.

5.8 /10
$0.02
Shaggy Camel

Shaggy Camel

Host Creature — Camel (3/3)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

10 /10
$0.08
Shield Mare

Shield Mare

Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

3.9 /10
$0.11
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

6.9 /10
$0.02
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