Creature — Dinosaur (6/6)
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
Creature — Elemental (5/5)
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Creature — Elephant (9/9)
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature — Plant Beast (0/0)
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature — Avatar (6/8)
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Creature — Wurm (7/7)
Trample
When Bookwurm enters the battlefield, you gain 3 life and draw a card.
: Put Bookwurm from your graveyard into your library third from the top.
Creature — Rhino Warrior (6/6)
Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
, Sacrifice another creature: You gain 1 life and draw a card.
Creature — Treefolk Warrior (0/0)
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
Creature — Wurm (7/7)
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
Legendary Creature — Merfolk Shaman (0/0)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
Creature — Lizard Hydra (4/4)
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
Creature — Alien Dinosaur (3/3)
Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature — Aurochs (4/4)
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Elemental Avatar (4/4)
This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Creature — Elemental (2/2)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Creature — Boar (7/7)
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature — Dragon (4/4)
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Creature — Hydra (8/8)
This spell costs less to cast for each green creature you control.
Trample
Creature — Dinosaur (5/5)
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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