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Cards similar to Reinforcements (400)

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Rebuff the Wicked

Rebuff the Wicked

Instant

Counter target spell that targets a permanent you control.

9.3 /10
$3.18
Recruit the Worthy

Recruit the Worthy

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.

5.4 /10
$0.03
Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

2.6 /10
$2.25
Reward the Faithful

Reward the Faithful

Instant

Any number of target players each gain life equal to the highest mana value among permanents you control.

2.9 /10
$0.20
Scent of Jasmine

Scent of Jasmine

Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

1.7 /10
$0.10
Scouts Warning

Scout's Warning

Instant

The next creature card you play this turn can be played as though it had flash.
Draw a card.

5.6 /10
$4.12
Secure the Wastes

Secure the Wastes

Instant

Create X 1/1 white Warrior creature tokens.

9.4 /10
$0.23
Sex Appeal

Sex Appeal

Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

10 /10
$0.34
Shieldmates Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

0.1 /10
$0.04
Surge of Salvation

Surge of Salvation

Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

9.2 /10
$1.05
Worthy Cause

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.

4 /10
$0.31
Angels Grace

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

9.3 /10
$4.34
Assemble from Parts

Assemble from Parts

Instant

Target creature card in your graveyard perpetually gains ", Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."

10 /10
--
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 /10
$0.02
Festival of the Guildpact

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn.
Draw a card.

2.2 /10
$0.12
Gimme Five

Gimme Five

Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

10 /10
$0.10
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

7.3 /10
$0.20
Luminesce

Luminesce

Instant

Prevent all damage that black sources and red sources would deal this turn.

0.6 /10
$0.13
Pay No Heed

Pay No Heed

Instant

Prevent all damage a source of your choice would deal this turn.

3.1 /10
$0.13
Reaping the Rewards

Reaping the Rewards

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.

1.6 /10
$0.10
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