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Cards similar to Reins of the Vinesteed (400)

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Kavu Lair

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

5.2 /10
$1.87
Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

7.6 /10
$0.11
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.34
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.2 /10
$1.50
Life Finds a Way

Life Finds a Way

Enchantment

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)

6.3 /10
$3.86
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.3 /10
$0.70
Mighty Emergence

Mighty Emergence

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.

4.2 /10
$0.24
Oakheart Dryads

Oakheart Dryads

Enchantment Creature — Nymph Dryad (2/3)

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

3.2 /10
$0.03
Path of Discovery

Path of Discovery

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

8.3 /10
$2.64
Perilous Forays

Perilous Forays

Enchantment

, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

7.7 /10
$2.26
Plot Armor

Plot Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

0.2 /10
$0.02
Retaliation

Retaliation

Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

2.9 /10
$0.22
Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Saproling Burst

Saproling Burst

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

4.9 /10
$1.47
Setons Desire

Seton's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

4.1 /10
$0.01
Snowblind

Snowblind

Enchantment — Aura

Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

2 /10
$2.13
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

9.1 /10
$2.58
Strong Back

Strong Back

Enchantment — Aura

Enchant creature
Equip abilities you activate that target enchanted creature cost less to activate.
Aura spells you cast that target enchanted creature cost less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

6.4 /10
$3.19
Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2.5 /10
$3.18
Tall as a Beanstalk

Tall as a Beanstalk

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

3.3 /10
$0.04
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