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Cards similar to Remedy (400)

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Festival of the Guildpact

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn.
Draw a card.

2.2 /10
$0.13
Refraction Trap

Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

0.7 /10
$0.09
Chandras Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

6.1 /10
$0.06
Twin Bolt

Twin Bolt

Instant

Twin Bolt deals 2 damage divided as you choose among one or two targets.

4.5 /10
$0.06
Boros Charm

Boros Charm

Instant

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

9.9 /10
$4.44
Deft Dismissal

Deft Dismissal

Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

0.4 /10
$0.02
Executioners Swing

Executioner's Swing

Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

2.1 /10
$0.03
Ignite Disorder

Ignite Disorder

Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

0.2 /10
$0.02
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

8.6 /10
$0.36
Sacred Fire

Sacred Fire

Instant

Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.5 /10
$0.07
Azorius Charm

Azorius Charm

Instant

Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.

8.2 /10
$0.27
Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

9.7 /10
$0.92
Disorder in the Court

Disorder in the Court

Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

8.7 /10
$0.12
Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.8 /10
$0.57
Hindering Light

Hindering Light

Instant

Counter target spell that targets you or a permanent you control.
Draw a card.

7.3 /10
$0.42
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

6.9 /10
$0.17
Mission Briefing

Mission Briefing

Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

8.7 /10
$0.11
Orzhov Charm

Orzhov Charm

Instant

Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.

6.1 /10
$0.18
Prismatic Boon

Prismatic Boon

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

5.4 /10
$0.32
Ripples of Potential

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.7 /10
~$13
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