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Cards similar to Reminisce (400)

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Covenant of Minds

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

3.9 /10
$0.17
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

5.2 /10
$0.02
Cut Your Losses

Cut Your Losses

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.

9 /10
$0.46
Denying Wind

Denying Wind

Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

3.2 /10
$0.48
Dichotomancy

Dichotomancy

Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1.1 /10
$0.29
Dimir Machinations

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

6.8 /10
$0.98
Down for Repairs

Down for Repairs

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

1.7 /10
$0.04
Eternal Dominion

Eternal Dominion

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

5.7 /10
$2.85
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.3 /10
$3.80
Finale of Promise

Finale of Promise

Sorcery

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

8.3 /10
$1.78
From the Ashes

From the Ashes

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.

6.4 /10
$0.97
Healing Technique

Healing Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

7 /10
$0.29
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

6.7 /10
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Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

9.3 /10
$0.65
Knowledge Exploitation

Knowledge Exploitation

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

7 /10
$5.51
Legions End

Legion's End

Sorcery

Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.

1.9 /10
$1.58
Memory Leak

Memory Leak

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling (, Discard this card: Draw a card.)

3.7 /10
$0.03
Natural Balance

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

3.4 /10
$1.86
Never Happened

Never Happened

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

2.3 /10
$0.02
Nightmare Void

Nightmare Void

Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

3.5 /10
$0.14
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