Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
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