Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Instant
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Instant
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
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