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Cards similar to Rendclaw Trow (400)

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Centaur Safeguard

Centaur Safeguard

Creature — Centaur Warrior (3/1)

( can be paid with either or .)
When Centaur Safeguard dies, you may gain 3 life.

0.6 /10
$0.06
Chainer Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

9.5 /10
$0.27
Charforger

Charforger

Creature — Phyrexian Beast (2/3)

When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.
Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.

5 /10
$0.04
Charging Troll

Charging Troll

Creature — Troll (3/3)

Vigilance
: Regenerate Charging Troll.

0.5 /10
$0.11
Charging War Boar

Charging War Boar

Creature — Boar (3/1)

Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

1.4 /10
$0.07
Chief of the Edge

Chief of the Edge

Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

5.7 /10
$0.11
Chief of the Scale

Chief of the Scale

Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

4 /10
$0.05
Child of the Pack  Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Savage Packmate

Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7 /10
$0.08
Chishiro the Shattered Blade

Chishiro, the Shattered Blade

Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

8.5 /10
$0.41
Chronicler of Heroes

Chronicler of Heroes

Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

3.4 /10
$0.09
Cinder Shade

Cinder Shade

Creature — Shade (1/1)

: Cinder Shade gets +1/+1 until end of turn.
, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

0.6 /10
$0.15
Circu Dimir Lobotomist

Circu, Dimir Lobotomist

Legendary Creature — Human Wizard (2/3)

Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

5.1 /10
$1.29
Citadel Castellan

Citadel Castellan

Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

2 /10
$0.03
Civil Servant

Civil Servant

Creature — Cat Citizen (2/3)

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.

2.6 /10
$0.03
Clan Guildmage

Clan Guildmage

Creature — Human Shaman (2/2)

, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

3.1 /10
$0.08
Clavileo First of the Blessed

Clavileño, First of the Blessed

Legendary Creature — Vampire Cleric (2/2)

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

7.8 /10
$1.58
Cleric of Lifes Bond

Cleric of Life's Bond

Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

6.7 /10
$0.08
Cliffhaven Vampire

Cliffhaven Vampire

Creature — Vampire Warrior Ally (2/4)

Flying
Whenever you gain life, each opponent loses 1 life.

8.7 /10
$0.58
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

9.7 /10
$0.19
ColdEyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

9.4 /10
$1.03
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