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Cards similar to Restore (400)

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Verdant Mastery

Verdant Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

7 /10
$0.13
Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.5 /10
$5.47
Agonizing Remorse

Agonizing Remorse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

5.3 /10
$0.07
Binding Negotiation

Binding Negotiation

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.

0.9 /10
$0.07
Boundless Realms

Boundless Realms

Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

8.5 /10
$1.28
Bounty of Skemfar

Bounty of Skemfar

Sorcery

Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

7.8 /10
$0.30
Bramble Familiar  Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon // Sorcery — Adventure (2/2)

: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.

Fetch Quest

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

8.4 /10
$0.29
Breaking  Entering

Breaking // Entering

Sorcery // Sorcery

Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Entering

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

4 /10
$0.27
Cartographers Survey

Cartographer's Survey

Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

6.1 /10
$0.07
Celebrate the Harvest

Celebrate the Harvest

Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

7 /10
$0.11
Clan Defiance

Clan Defiance

Sorcery

Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.

7.1 /10
$0.17
Cram Session

Cram Session

Sorcery

You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3 /10
$0.02
Doppelgang

Doppelgang

Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

6.7 /10
$0.68
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.07
Expand the Sphere

Expand the Sphere

Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.8 /10
$0.06
Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

8.9 /10
$0.31
Glittering Wish

Glittering Wish

Sorcery

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

1.3 /10
$0.22
Green Suns Twilight

Green Sun's Twilight

Sorcery

Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

9.1 /10
$0.20
Grim Discovery

Grim Discovery

Sorcery

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.

5.5 /10
$0.13
Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$0.17
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