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Cards similar to Resupply (400)

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Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

6 /10
$0.32
Rest for the Weary

Rest for the Weary

Instant

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

5 /10
$0.25
Revelation of Power

Revelation of Power

Instant

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

3.9 /10
$0.02
Reward the Faithful

Reward the Faithful

Instant

Any number of target players each gain life equal to the highest mana value among permanents you control.

2.9 /10
$0.20
Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.

5.6 /10
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Righteous Fury

Righteous Fury

Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

3.9 /10
~$26
Sacred Fire

Sacred Fire

Instant

Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.5 /10
$0.07
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.35
Soothing Balm

Soothing Balm

Instant

Target player gains 5 life.

1.7 /10
$0.16
Stinging Study

Stinging Study

Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

9.3 /10
$5.81
Success

Success!

Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

10 /10
$0.05
Swift Justice

Swift Justice

Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

5.2 /10
$0.04
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

10 /10
$3.19
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

2.5 /10
$0.03
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8 /10
$0.08
Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

3.6 /10
$0.06
Warleaders Helix

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

6.1 /10
$0.12
When We Were Young

When We Were Young

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

3.1 /10
$0.02
Wretched Confluence

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

7 /10
$0.15
Zenith Flare

Zenith Flare

Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

6.1 /10
$0.05
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