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Cards similar to Resupply (400)

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Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.07
Discover the Formula

Discover the Formula

Instant

Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."

10 /10
--
Dismantling Blow

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

5 /10
$0.13
Dominarias Judgment

Dominaria's Judgment

Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

2.8 /10
$0.32
Double Take

Double Take

Instant

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

10 /10
$0.16
Draconic Lore

Draconic Lore

Instant

This spell costs less to cast if you control a Dragon.
Draw three cards.

7.7 /10
--
Dragonlords Prerogative

Dragonlord's Prerogative

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.
Draw four cards.

4.9 /10
$0.24
Dread Linnorm  Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon // Instant — Adventure (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Scale Deflection

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

7.7 /10
--
Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.1 /10
$0.21
Enhanced Awareness

Enhanced Awareness

Instant

Draw three cards, then discard a card.

2 /10
$0.03
Ephemeral Shields

Ephemeral Shields

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.8 /10
$0.10
Escape from Orthanc

Escape from Orthanc

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.01
Expansion  Explosion

Expansion // Explosion

Instant // Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion

Explosion deals X damage to any target. Target player draws X cards.

9.1 /10
$0.28
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5.3 /10
$0.02
Farm  Market

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

Market

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.

4.4 /10
$0.04
Fated Return

Fated Return

Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.1 /10
$0.13
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

7 /10
$0.04
Fight as One

Fight as One

Instant

Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

7.4 /10
$0.09
Final Showdown

Final Showdown

Instant

Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.

5.1 /10
~$13
Flare of Faith

Flare of Faith

Instant

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

5.3 /10
$0.03
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