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Cards similar to Resupply (400)

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Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.

9.9 /10
$9.65
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.

9 /10
$0.06
Grand Crescendo

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

9.4 /10
~$10
Graven Lore

Graven Lore

Snow Instant

Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)

7.5 /10
$0.24
Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.

8.4 /10
$1.81
Hat Trick

Hat Trick

Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

0.7 /10
$0.02
Heartwarming Redemption

Heartwarming Redemption

Instant

Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.

7.3 /10
$0.11
Heroic Charge

Heroic Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

3.1 /10
$0.03
HundredTalon Strike

Hundred-Talon Strike

Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2.2 /10
$0.11
Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

0.4 /10
$0.02
Hypothesizzle

Hypothesizzle

Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

3.9 /10
$0.03
Intellectual Offering

Intellectual Offering

Instant

Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

7.1 /10
$1.70
Into the Story

Into the Story

Instant

This spell costs less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

8.1 /10
$0.15
Jaces Ingenuity

Jace's Ingenuity

Instant

Draw three cards.

5.6 /10
$0.07
Justiciars Portal

Justiciar's Portal

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

7.5 /10
$0.08
Karametras Blessing

Karametra's Blessing

Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

7.7 /10
$0.06
Kayas Onslaught

Kaya's Onslaught

Instant

Target creature gets +1/+1 and gains double strike until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.5 /10
$0.05
Kellans Lightblades

Kellan's Lightblades

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.

3.3 /10
$0.01
Laezels Acrobatics

Lae'zel's Acrobatics

Instant

Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

9.1 /10
$0.81
Leap of Faith

Leap of Faith

Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

0.8 /10
$0.05
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