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Cards similar to Resupply (400)

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Leave  Chance

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

Chance

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.

5.5 /10
$0.21
Lorans Escape

Loran's Escape

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

9.3 /10
$0.33
Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

9.1 /10
$0.13
Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

3.7 /10
$0.19
Mental Journey

Mental Journey

Instant

Draw three cards.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

5.8 /10
$0.02
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4.1 /10
$0.02
Moment of Valor

Moment of Valor

Instant

Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.

4.6 /10
$0.02
Mysteries of the Deep

Mysteries of the Deep

Instant

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

2.8 /10
$0.13
Oblation

Oblation

Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

9 /10
$0.67
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.07
Opportunity

Opportunity

Instant

Target player draws four cards.

6 /10
$0.04
Overwhelming Intellect

Overwhelming Intellect

Instant

Counter target creature spell. Draw cards equal to that spell's mana value.

5 /10
$0.23
Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
$0.07
Piety Charm

Piety Charm

Instant

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

1.7 /10
$0.11
Practical Research

Practical Research

Instant

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

6 /10
$0.04
Precognitive Perception

Precognitive Perception

Instant

Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

6.6 /10
$0.11
Prying Eyes

Prying Eyes

Instant

Draw four cards, then discard two cards.

3.6 /10
$0.02
Rapid Fire

Rapid Fire

Instant

Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

0.4 /10
~$14
Razor Barrier

Razor Barrier

Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

3.1 /10
$0.10
Redeem the Lost

Redeem the Lost

Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.4 /10
$0.20
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