Enchantment — Aura
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Enchantment — Aura Curse
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
Enchantment — Aura
Enchant land
Enchanted land has ": Tap target creature."
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Enchantment Creature — Giant (4/6)
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Snow Enchantment — Aura
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Enchantment — Aura
Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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