Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Instant
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
Instant
This spell costs less to cast for each opponent you're attacking.
Exile target creature.
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile target attacking or blocking creature.
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
This spell costs more to cast if it targets a creature.
Exile target nonland permanent.
Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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