Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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