Legendary Creature — Elf Noble (3/3)
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.
Legendary Creature — Squirrel Warrior (3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Creature — Elf Druid (2/1)
: Add for each creature you control.
Creature — Human Citizen (2/2)
Whenever Civic Gardener attacks, untap target creature or land.
Creature — Elf Warrior (3/2)
Vigilance
, : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.
Creature — Bear (3/2)
Formidable — : Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
Creature — Deer Bird Ape Druid (2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
Creature — Elf Druid (1/2)
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Warrior (2/2)
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Legendary Creature — Halfling Ranger (3/3)
Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
Creature — Beast (4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Creature — Beast (4/2)
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Creature — Plant Elemental (0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Creature — Snake (2/1)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
Creature — Gnoll (2/2)
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Legendary Enchantment Creature — Shrine (1/1)
Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Enchantment Creature — Shrine (3/4)
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
Creature — Ape (3/3)
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
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