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Cards similar to Riding Red Hare (400)

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Bring to Trial

Bring to Trial

Sorcery

Exile target creature with power 4 or greater.

3.5 /10
$0.06
Claim  Fame

Claim // Fame

Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.

4.2 /10
$0.17
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

8.8 /10
$0.21
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.7 /10
$0.12
Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

6.2 /10
$0.28
Devout Decree

Devout Decree

Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.7 /10
$0.06
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.06
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.4 /10
$0.04
Excommunicate

Excommunicate

Sorcery

Put target creature on top of its owner's library.

1.2 /10
$0.09
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

1.8 /10
$0.27
Fit of Rage

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

2.4 /10
$0.10
King Haralds Revenge

King Harald's Revenge

Sorcery

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

4.9 /10
$0.02
Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

4.3 /10
$0.02
Legions Judgment

Legion's Judgment

Sorcery

Destroy target creature with power 4 or greater.

3.4 /10
$0.05
Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

1.7 /10
$0.24
Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

0.7 /10
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Screaming Fury

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

4.1 /10
$0.13
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.

4.2 /10
$0.03
Terashis Cry

Terashi's Cry

Sorcery — Arcane

Tap up to three target creatures.

1.3 /10
$0.10
Topple

Topple

Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

0.7 /10
$0.11
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