Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Instant
Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.
Instant
Target player and each of that player's teammates exchange life totals.
Instant
Prevent all damage that black sources and red sources would deal this turn.
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Instant
Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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