Creature — Nightmare Fish Beast (6/1)
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Creature — Illusion (3/4)
Flying
Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature — Demon Dragon (6/6)
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
Snow Creature — Illusion (3/3)
Flying
: Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
Snow Creature — Human Wizard (1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Snow Creature — Human Wizard (1/2)
, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
Snow Creature — Bird (2/2)
Flying
: Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Legendary Creature — Dragon (6/6)
Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Creature — Turtle (5/7)
Hexproof
Creatures your opponents control attack each combat if able.
Legendary Creature — Wizard (3/4)
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
Enchantment Creature — Human Wizard (3/2)
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature — Avatar (5/6)
If an opponent has no cards in hand, this spell costs less to cast.
Flying
Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Elemental (5/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.
Creature — Giant (5/6)
This spell costs less to cast for each enchantment you control.
Creature — Sphinx (4/6)
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature — Serpent (6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Creature — Serpent (5/5)
Deep-Sea Serpent can't attack unless defending player controls an Island.
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