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Cards similar to Rise of Eagles (400)

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Temporal Fissure

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

6.9 /10
$0.31
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

8.9 /10
~$37
Temporal Mastery

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

9.3 /10
$6.04
Tezzerets Ambition

Tezzeret's Ambition

Sorcery

Draw three cards. If you control no artifacts, discard a card.

3.1 /10
$0.03
Thassas Bounty

Thassa's Bounty

Sorcery

Draw three cards. Target player mills three cards.

3 /10
$0.05
Tidings

Tidings

Sorcery

Draw four cards.

5.3 /10
$0.34
Time Reversal

Time Reversal

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

8.4 /10
$2.92
Time Spiral

Time Spiral

Sorcery

Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

8.2 /10
~$115
Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

9.5 /10
~$14
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

9 /10
$4.50
Upheaval

Upheaval

Sorcery

Return all permanents to their owners' hands.

10 /10
--
Vivisurgeons Insight

Vivisurgeon's Insight

Sorcery

Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.9 /10
$0.08
Walk the Aeons

Walk the Aeons

Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

8.8 /10
$1.25
Weight of Memory

Weight of Memory

Sorcery

Draw three cards. Target player mills three cards.

3.2 /10
$0.03
Flurry of Horns

Flurry of Horns

Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

4.4 /10
$0.02
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.25
Knight Watch

Knight Watch

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

2.1 /10
$0.06
Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

8.9 /10
$3.29
Spectral Procession

Spectral Procession

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

7 /10
$0.29
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.1 /10
$0.02
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