Creature — Vampire (3/1)
Flying
Falkenrath Forebear can't block.
Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
Creature — Zombie Cleric (4/2)
Protection from Clerics
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Nightstalker (3/2)
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay . If you do, create a 2/2 black Zombie enchantment creature token.
Creature — Zombie (2/1)
You may choose not to untap Frightshroud Courier during your untap step.
, : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Elemental (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
Creature — Gorgon (2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Zombie Performer (2/4)
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Snow Creature — Zombie Berserker (3/2)
: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. can be paid with one mana from a snow source.)
Creature — Tiefling Rogue (3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Legendary Creature — Zombie Mutant Advisor (2/1)
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact Creature — Astartes Dreadnought (5/4)
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
Creature — Horror (3/1)
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Legendary Creature — Human Soldier (3/3)
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
Legendary Creature — Phyrexian Rat (3/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Phyrexian Vampire (5/4)
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
Legendary Creature — Lizard Rogue (4/3)
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Creature — Zombie Warrior (3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
Creature — Human Warrior (3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.