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Cards similar to Rite of Passage (400)

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Planeswalkers Favor

Planeswalker's Favor

Enchantment

: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.

1.3 /10
$0.42
Plot Armor

Plot Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

0.2 /10
$0.02
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

7.6 /10
$0.23
Primal Empathy

Primal Empathy

Enchantment

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

8.5 /10
$0.10
Prismatic Omen

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

8.6 /10
$3.94
Pulse of Llanowar

Pulse of Llanowar

Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

2.2 /10
$0.24
Reach for the Sky

Reach for the Sky

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.

1.2 /10
$0.03
Reins of the Vinesteed

Reins of the Vinesteed

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

3.4 /10
$0.16
Root Cage

Root Cage

Enchantment

Mercenaries don't untap during their controllers' untap steps.

0.1 /10
$0.12
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.6 /10
$0.55
Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

8.3 /10
$0.10
Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

8.7 /10
$0.31
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad (0/2)

: Add X mana of any one color, where X is the number of enchantments you control.

9.8 /10
$0.85
Saproling Cluster

Saproling Cluster

Enchantment

, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

5.6 /10
$0.47
Savage Hunger

Savage Hunger

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling (, Discard this card: Draw a card.)

1.7 /10
$0.04
Savage Silhouette

Savage Silhouette

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature."

3.1 /10
$0.07
Serpent Skin

Serpent Skin

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.

3.8 /10
$0.17
Setons Desire

Seton's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

4 /10
$0.01
Sheltering Boughs

Sheltering Boughs

Enchantment — Aura

Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.

4.6 /10
$0.03
Skola Grovedancer

Skola Grovedancer

Enchantment Creature — Satyr Druid (2/2)

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.

5.6 /10
$0.04
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