Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Instant — Arcane
Return target enchanted permanent to its owner's hand.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Instant
Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Instant
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Deliver
Return target permanent to its owner's hand.
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