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Cards similar to Rite of Undoing (400)

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Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1.1 /10
$0.10
Clever Concealment

Clever Concealment

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

9.6 /10
~$13
Consign to Dream

Consign to Dream

Instant

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

2.1 /10
$0.17
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.48
Cut the Earthly Bond

Cut the Earthly Bond

Instant — Arcane

Return target enchanted permanent to its owner's hand.

1.3 /10
$0.32
Divide by Zero

Divide by Zero

Instant

Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

5.3 /10
$0.06
Ethereal Ambush

Ethereal Ambush

Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.4 /10
$0.02
Eureka Moment

Eureka Moment

Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

9.2 /10
$0.16
Flash Flood

Flash Flood

Instant

Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.

3.6 /10
$0.09
Flood of Tears

Flood of Tears

Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

9.1 /10
$0.42
Force Away

Force Away

Instant

Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

3.4 /10
$0.07
Fumble

Fumble

Instant

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

6.4 /10
$0.39
Number Crunch

Number Crunch

Instant

Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.

10 /10
$0.17
Practical Research

Practical Research

Instant

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

5.9 /10
$0.06
Regress

Regress

Instant

Return target permanent to its owner's hand.

2.1 /10
$0.13
Rescind

Rescind

Instant

Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)

4.5 /10
--
Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

1.6 /10
$0.02
Sphinxs Insight

Sphinx's Insight

Instant

Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.

3.9 /10
$0.02
Spoils of Adventure

Spoils of Adventure

Instant

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.

5.9 /10
$0.02
Stand  Deliver

Stand // Deliver

Instant // Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Deliver

Return target permanent to its owner's hand.

0.9 /10
$0.02
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