Instant
Counter target spell unless its controller pays .
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling (, Discard this card: Draw a card.)
Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
Instant — Arcane
Return all creatures you control to their owner's hand.
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Put target nonland permanent on top of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant — Trap
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Instant
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Counter target spell.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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