Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Zombie Knight // Sorcery — Adventure (3/3)
When Fell Horseman dies, put it on the bottom of its owner's library.
Deathly Ride
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Human Berserker // Sorcery — Adventure (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
Welcome Home
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Sorcery
Target player loses 2 life.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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