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Cards similar to Roar of the Crowd (400)

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Thud

Thud

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.

7.8 /10
$0.24
Traitorous Blood

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

6.8 /10
$0.14
Traitorous Instinct

Traitorous Instinct

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

4.4 /10
$0.02
Transmogrify

Transmogrify

Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

7.4 /10
$1.15
Twisted Fealty

Twisted Fealty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

6.3 /10
$0.17
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.27
Unwilling Recruit

Unwilling Recruit

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

3.4 /10
$0.25
Wild Swing

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

2.7 /10
$0.16
Aardwolfs Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

0 /10
$0.01
Assault on Osgiliath

Assault on Osgiliath

Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7 /10
$0.23
Bend or Break

Bend or Break

Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

4.4 /10
$0.89
Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

8.5 /10
$5.36
Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

5.1 /10
$0.42
Builders Bane

Builder's Bane

Sorcery

Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

2.6 /10
$0.12
Coronation of Chaos

Coronation of Chaos

Sorcery

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

7.4 /10
$0.13
Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.2 /10
$0.01
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

9.6 /10
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Dogpile

Dogpile

Instant

Dogpile deals damage to any target equal to the number of attacking creatures you control.

4.2 /10
$0.03
Dwarven Landslide

Dwarven Landslide

Sorcery

Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

1.9 /10
$0.11
Epicenter

Epicenter

Sorcery

Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

5.5 /10
$2.04
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