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Cards similar to Rolling Temblor (400)

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Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.77
Howl of the Horde

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

6.5 /10
$0.23
Inner Fire

Inner Fire

Sorcery

Add for each card in your hand.

7.1 /10
$0.37
Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

6.8 /10
$0.08
Irencrag Feat

Irencrag Feat

Sorcery

Add seven . You can cast only one more spell this turn.

7.5 /10
$0.27
Jeskas Will

Jeska's Will

Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

10 /10
~$15
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.2 /10
~$11
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

8 /10
$0.30
Lay Waste

Lay Waste

Sorcery

Destroy target land.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.19
Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.6 /10
$0.18
Mana Seism

Mana Seism

Sorcery

Sacrifice any number of lands, then add that much .

3.1 /10
$0.18
Metallic Mastery

Metallic Mastery

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

2.4 /10
$0.12
Misfortune

Misfortune

Sorcery

An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

1.2 /10
$0.72
Misguided Rage

Misguided Rage

Sorcery

Target player sacrifices a permanent.

1 /10
$0.06
Nahiris Lithoforming

Nahiri's Lithoforming

Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.

8.3 /10
$0.16
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
$0.06
Pirates Pillage

Pirate's Pillage

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

9.4 /10
$0.31
Primitive Justice

Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

4.8 /10
--
Raze to the Ground

Raze to the Ground

Sorcery

This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.

3.8 /10
$0.02
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
$0.45
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