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Cards similar to Root Maze (400)

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Viviens Talent

Vivien's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

4.3 /10
$0.10
Volraths Motion Sensor

Volrath's Motion Sensor

Enchantment — Aura

Enchant player
As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.
When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

10 /10
$0.35
Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

9.1 /10
$7.65
Warbriar Blessing

Warbriar Blessing

Enchantment — Aura

Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

6.2 /10
$0.03
Weakstones Subjugation

Weakstone's Subjugation

Enchantment — Aura

Enchant artifact or creature
When Weakstone's Subjugation enters the battlefield, you may pay . If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

3.4 /10
$0.02
Weirding Wood

Weirding Wood

Enchantment — Aura

Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one color."

7.3 /10
--
Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.

7.6 /10
~$11
Wild Pair

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

7.3 /10
$1.64
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

3.7 /10
$0.03
Zendikars Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

9.6 /10
$0.82
Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

7.2 /10
$0.17
Alpha Status

Alpha Status

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

7.2 /10
$3.36
Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

9.4 /10
$1.25
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
--
Aspect of Mongoose

Aspect of Mongoose

Enchantment — Aura

Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

7.8 /10
$2.19
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

7.4 /10
$0.95
Awakening

Awakening

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

7.5 /10
$8.45
Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.7 /10
$4.47
Betrayal

Betrayal

Enchantment — Aura

Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.

6.1 /10
$0.27
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
$0.41
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