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Cards similar to Root Maze (400)

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Giant Inheritance

Giant Inheritance

Enchantment — Aura

Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.

6.6 /10
$0.13
Glittering Frost

Glittering Frost

Snow Enchantment — Aura

Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

7.4 /10
$0.02
Greener Pastures

Greener Pastures

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

2.4 /10
$0.42
Gryffs Boon

Gryff's Boon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

7.9 /10
$0.14
Hibernations End

Hibernation's End

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.

5 /10
$0.96
Into the Wilds

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

6.7 /10
$0.31
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.07
Kayas Ghostform

Kaya's Ghostform

Enchantment — Aura

Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

9.8 /10
$0.99
Kudzu

Kudzu

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

2.2 /10
--
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
--
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.40
Leyline of Lifeforce

Leyline of Lifeforce

Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.

5.3 /10
$2.10
Life and Limb

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

7.8 /10
$0.94
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
--
Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
--
Lurking Predators

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

9.3 /10
$6.64
Mantle of the Wolf

Mantle of the Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

6.2 /10
$0.21
Market Festival

Market Festival

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.3 /10
$0.11
Natures Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

6.3 /10
$4.61
Natures Will

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

8.5 /10
$4.12
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