← Edit search Random card

Cards similar to Rootwater Thief (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Baithook Angler  HookHaunt Drifter

Baithook Angler // Hook-Haunt Drifter

Creature — Human Peasant // Creature — Spirit (2/1)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Hook-Haunt Drifter

Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.

2.2 /10
$0.02
Canyon Crab

Canyon Crab

Creature — Crab (0/5)

: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

0.7 /10
$0.09
Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

7.9 /10
$0.56
Cunning Survivor

Cunning Survivor

Creature — Human Warrior (1/3)

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.

3.3 /10
$0.05
Darkblade Agent

Darkblade Agent

Creature — Human Assassin (2/3)

As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

2.8 /10
$0.05
Deadeye Brawler

Deadeye Brawler

Creature — Human Pirate (2/4)

Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

5.8 /10
$0.15
Deepwater Hypnotist

Deepwater Hypnotist

Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

1.8 /10
$0.03
Derevi Empyrial Tactician

Derevi, Empyrial Tactician

Legendary Creature — Bird Wizard (2/3)

Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.

8.8 /10
--
Dream Thrush

Dream Thrush

Creature — Bird (1/1)

Flying
: Target land becomes the basic land type of your choice until end of turn.

2.3 /10
$0.14
Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper (1/1)

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.4 /10
$0.18
Elusive Spellfist

Elusive Spellfist

Creature — Human Monk (1/3)

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

5.4 /10
$0.05
Empyreal Voyager

Empyreal Voyager

Creature — Vedalken Scout (2/3)

Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).

4.2 /10
$0.05
Escaped Experiment

Escaped Experiment

Artifact Creature — Phyrexian Beast (2/1)

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

3.3 /10
$0.02
Etrata Deadly Fugitive

Etrata, Deadly Fugitive

Legendary Creature — Vampire Assassin (1/4)

Deathtouch
Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

5.7 /10
$0.47
Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue (1/2)

Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

4.2 /10
$0.06
Ghastlord of Fugue

Ghastlord of Fugue

Creature — Spirit Avatar (4/4)

Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

4.6 /10
$2.14
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.15
Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

1.9 /10
$0.17
Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja (2/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.

9.1 /10
$0.81
Jeskai Sage

Jeskai Sage

Creature — Human Monk (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.

4.3 /10
$0.07
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.