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Cards similar to Ruham Djinn (400)

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Yosei the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit (5/5)

Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

7.6 /10
$3.14
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
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Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

8 /10
$0.95
Aeronaut Cavalry

Aeronaut Cavalry

Creature — Human Soldier (3/4)

Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

2.9 /10
$0.02
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Alabaster Dragon

Alabaster Dragon

Creature — Dragon (4/4)

Flying
When Alabaster Dragon dies, shuffle it into its owner's library.

2 /10
$2.16
Ancestors Prophet

Ancestor's Prophet

Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

3.9 /10
$0.33
Ancient Gold Dragon

Ancient Gold Dragon

Creature — Elder Dragon (7/10)

Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

9.4 /10
~$15
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

6.7 /10
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Angel of Fury

Angel of Fury

Creature — Angel (3/5)

Flying
When Angel of Fury dies, you may shuffle it into its owner's library.

0.4 /10
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Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.7 /10
$0.57
Angel of Light

Angel of Light

Creature — Angel (3/3)

Flying, vigilance

0.5 /10
$4.55
Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.7 /10
$0.12
Angel of Serenity

Angel of Serenity

Creature — Angel (5/6)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

9.1 /10
$0.55
Angel of the Dawn

Angel of the Dawn

Creature — Angel (3/3)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

5 /10
$0.04
Angel of the GodPharaoh

Angel of the God-Pharaoh

Creature — Angel (4/4)

Flying
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.09
Angelic Arbiter

Angelic Arbiter

Creature — Angel (5/6)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.

8.6 /10
$1.71
Angelic Guardian

Angelic Guardian

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.3 /10
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Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier (3/3)

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

5.1 /10
$0.07
Anointer of Valor

Anointer of Valor

Creature — Angel (3/5)

Flying
Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.

4.1 /10
$0.05
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