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Cards similar to Ruination Guide (400)

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Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

5.6 /10
$0.30
Belle of the Brawl

Belle of the Brawl

Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

5.8 /10
$0.14
Benalish Marshal

Benalish Marshal

Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

8.1 /10
$0.41
Beregond of the Guard

Beregond of the Guard

Legendary Creature — Human Soldier (3/3)

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

8 /10
$0.30
Blessed Orator

Blessed Orator

Creature — Human Cleric (1/4)

Other creatures you control get +0/+1.

2.7 /10
$0.33
Bloodline Keeper  Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire // Creature — Vampire (3/3)

Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

Lord of Lineage

Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.

9 /10
--
Bloodline Pretender

Bloodline Pretender

Artifact Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

9.5 /10
$0.56
Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.3 /10
$0.68
Bolt Hound

Bolt Hound

Creature — Elemental Dog (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

6.9 /10
$0.23
Bonecrusher Giant  Stomp

Bonecrusher Giant // Stomp

Creature — Giant // Instant — Adventure (4/3)

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

Stomp

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

8.8 /10
$0.20
Bronze Bombshell

Bronze Bombshell

Artifact Creature — Construct (4/1)

When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.

6.6 /10
$3.11
Callow Jushi  Jaraku the Interloper

Callow Jushi // Jaraku the Interloper

Creature — Human Wizard // Legendary Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

Jaraku the Interloper

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays .

2.2 /10
$0.24
Canoptek Scarab Swarm

Canoptek Scarab Swarm

Artifact Creature — Insect (1/1)

Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

8.8 /10
$5.16
Captivating Vampire

Captivating Vampire

Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

9.1 /10
~$14
Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

9.4 /10
$0.99
Chief of the Edge

Chief of the Edge

Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

5.7 /10
$0.11
Chief of the Scale

Chief of the Scale

Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

4 /10
$0.05
Child of the Pack  Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Savage Packmate

Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7 /10
$0.08
Consuls Lieutenant

Consul's Lieutenant

Creature — Human Soldier (2/1)

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

4.3 /10
$0.13
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.13
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