Creature — Goblin Shaman (2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
Creature — Insect (1/1)
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature — Tyranid Human (2/2)
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elemental Warrior (1/1)
Elemental spells and Warrior spells you cast cost less to cast.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Creature — Spirit (2/1)
, : Ghost-Lit Raider deals 2 damage to target creature.
Channel — , Discard Ghost-Lit Raider: It deals 4 damage to target creature.
Creature — Sliver (2/2)
Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Creature — Human Rogue (2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
Creature — Vampire Berserker (5/3)
Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Legendary Creature — Demon (4/3)
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
Legendary Creature — Astartes Berserker (5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Creature — Goblin Shaman (3/1)
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
Creature — Cat (3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Creature — Elemental (5/1)
Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Creature — Efreet (6/6)
Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Creature — Spirit (2/1)
Haste
Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Creature — Goblin Warrior (2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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