Creature — Elemental (7/7)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each combat if able.
Artifact Creature — Construct (4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.
Creature — Spirit (3/3)
Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
Creature — Wall (0/3)
Defender, reach
Creatures you control have haste.
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Artifact Creature — Ogre Warrior (4/1)
When Unstoppable Ogre enters the battlefield, target creature can't block this turn.
Legendary Creature — Human Knight (3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Creature — Elemental (2/4)
Defender
, : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Artifact Creature — Construct (4/4)
Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Creature — Wall (1/4)
Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Creature — Zombie Jackal Cleric (1/4)
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.
Creature — Human Monk (3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Creature — Goblin Shaman (2/2)
First strike
, : Attacking creatures gain first strike until end of turn.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Vampire // Creature — Vampire (2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
Deadly Dancer
Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.
Legendary Enchantment Creature — Demigod (0/3)
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
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