Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Merfolk (1/2)
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.
Creature — Merfolk Scout (1/2)
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Creature — Human Warrior (3/1)
Flying
Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Creature — Giant Wizard (4/4)
Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Siren Pirate (1/2)
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Spirit (2/2)
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Merfolk Wizard (4/3)
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Legendary Creature — Ogre Demon Dragon (5/4)
Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Creature — Zombie Wizard (3/1)
When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature — Zombie (3/2)
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
Legendary Snow Creature — Troll Warrior (2/4)
, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature — God // Legendary Creature — Bird (1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Hakka, Whispering Raven
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Creature — Elf Scout (2/4)
, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Wizard (1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature — Human Wizard (3/2)
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature — Illusion (1/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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