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Cards similar to Sage of Epityr (400)

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Search for Azcanta  Azcanta the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

Azcanta, the Sunken Ruin

(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

9.1 /10
$2.83
Sinuous Benthisaur

Sinuous Benthisaur

Creature — Dinosaur (4/4)

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

1.7 /10
$0.02
Siren Lookout

Siren Lookout

Creature — Siren Pirate (1/2)

Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.6 /10
$0.03
Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2.3 /10
$0.10
Unblinking Bleb

Unblinking Bleb

Creature — Illusion (1/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.7 /10
$0.19
Voda Sea Scavenger

Voda Sea Scavenger

Creature — Merfolk Rogue (3/2)

Domain — When Voda Sea Scavenger enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.

2.3 /10
$0.01
Windrider Patrol

Windrider Patrol

Creature — Merfolk Wizard (4/3)

Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.4 /10
$0.04
Agent of Raffine

Agent of Raffine

Creature — Human Rogue (1/2)

, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.

10 /10
--
Cenote Scout

Cenote Scout

Creature — Merfolk Scout (1/1)

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.9 /10
$0.13
Covetous Castaway  Ghostly Castigator

Covetous Castaway // Ghostly Castigator

Creature — Human // Creature — Spirit (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Ghostly Castigator

Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

2.8 /10
$0.02
GiltLeaf Seer

Gilt-Leaf Seer

Creature — Elf Shaman (2/2)

, : Look at the top two cards of your library, then put them back in any order.

3.3 /10
$0.09
HaloCharged Skaab

Halo-Charged Skaab

Creature — Zombie (4/4)

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

3.7 /10
$0.05
Hedron Crab

Hedron Crab

Creature — Crab (0/2)

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

8.9 /10
$5.83
Hidetsugu and Kairi

Hidetsugu and Kairi

Legendary Creature — Ogre Demon Dragon (5/4)

Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

7.6 /10
$0.17
Jadelight Spelunker

Jadelight Spelunker

Creature — Merfolk Scout (1/1)

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

6.8 /10
$0.24
Meletis Astronomer

Meletis Astronomer

Creature — Human Wizard (1/3)

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4 /10
$0.15
Merfolk Windrobber

Merfolk Windrobber

Creature — Merfolk Rogue (1/1)

Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

8 /10
$0.06
Muzzio Visionary Architect

Muzzio, Visionary Architect

Legendary Creature — Human Artificer (1/3)

, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

6.9 /10
$0.71
River Herald Scout

River Herald Scout

Creature — Merfolk Scout (1/2)

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.7 /10
$0.04
Sage of Mysteries

Sage of Mysteries

Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

4.8 /10
$0.03
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