Legendary Creature — Sphinx (4/4)
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature — Human Artificer (1/4)
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Creature — Vedalken Wizard (1/2)
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature — Vedalken Wizard (1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
Legendary Creature — Faerie Wizard (3/1)
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Creature — Elf Druid (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Wurm (1/1)
Water Wurm gets +0/+1 as long as an opponent controls an Island.
Legendary Creature — Orc Dragon (4/4)
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Creature — Sphinx Detective (4/3)
Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Legendary Creature — Human Advisor (1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Zombie Warrior (1/4)
When Armored Skaab enters the battlefield, mill four cards.
Legendary Creature — Phyrexian Angel (7/7)
Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Creature — Bird Wizard (2/1)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
Creature — Human Wizard (3/4)
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
Artifact Creature — Golem (2/2)
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Creature — Spider (1/2)
Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.