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Cards similar to Sage of Epityr (400)

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OldGrowth Dryads

Old-Growth Dryads

Creature — Dryad (3/3)

When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4.8 /10
$0.16
Overwhelmed Archivist  Archive Haunt

Overwhelmed Archivist // Archive Haunt

Creature — Human Wizard // Creature — Spirit Wizard (3/2)

When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Archive Haunt

Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

3.3 /10
$0.06
Quandrix Apprentice

Quandrix Apprentice

Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

7.1 /10
$0.09
Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
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Satoru Umezawa

Satoru Umezawa

Legendary Creature — Human Ninja (2/4)

Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu .

9 /10
$0.21
Screaming Seahawk

Screaming Seahawk

Creature — Bird (2/2)

Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

0 /10
$0.02
Senseis Divining Top

Sensei's Divining Top

Artifact

: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.

10 /10
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Slickshot Lockpicker

Slickshot Lockpicker

Creature — Human Rogue (2/3)

When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4 /10
$0.09
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard (2/1)

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Snarling Gorehound

Snarling Gorehound

Creature — Dog (1/1)

Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

6.2 /10
$0.09
Spectral Adversary

Spectral Adversary

Creature — Spirit (2/1)

Flash
Flying
When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

6.5 /10
$0.75
Spellseeker

Spellseeker

Creature — Human Wizard (1/1)

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

9.7 /10
$9.88
Sphinx of Lost Truths

Sphinx of Lost Truths

Creature — Sphinx (3/5)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

5.2 /10
$0.25
Steamcore Scholar

Steamcore Scholar

Creature — Weird Detective (2/2)

Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

3.7 /10
$0.30
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.5 /10
$0.14
Subtlety

Subtlety

Creature — Elemental Incarnation (3/3)

Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.

7.7 /10
~$27
Sylvan Messenger

Sylvan Messenger

Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

7.5 /10
$0.12
Talas Lookout

Talas Lookout

Creature — Human Pirate (3/2)

Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

3 /10
$0.02
Tandem Lookout

Tandem Lookout

Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

9 /10
$0.35
Thayan Evokers

Thayan Evokers

Creature — Human Wizard (1/1)

Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.

10 /10
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