Legendary Creature — Kirin Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Creature — Unicorn (3/2)
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Legendary Creature — Human Warrior (3/4)
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Creature — Human Cleric (3/2)
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Creature — Human Soldier (3/4)
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Creature — Dog Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Angel Knight (4/3)
Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Creature — Shapeshifter (4/4)
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Shapeshifter (3/2)
Changeling (This card is every creature type.)
Vigilance
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Creature — Human Knight (2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Creature — Dwarf Soldier (3/2)
: Creatures you control get +1/+1 until end of turn.
Creature — Faerie Advisor (3/3)
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Creature — Griffin (3/3)
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Creature — Human Knight (2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Artifact Creature — Cyborg Knight (3/3)
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
Creature — Human Soldier (1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Legendary Creature — Human Rebel (2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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