Land
: Add .
, : Put a storage counter on Mage-Ring Network.
, Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.
Land
Mercadian Bazaar enters the battlefield tapped.
: Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
Land
Rushwood Grove enters the battlefield tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
Land
Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
, Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
Land
Saprazzan Cove enters the battlefield tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
Land
Subterranean Hangar enters the battlefield tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
Land
, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Land
Indestructible
: Add .
, : Add five mana in any combination of colors.
Land
: Add .
, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
: Add .
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it.
: Add .
, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Land
: Add .
, : Put a charge counter on Throne of Makindi.
, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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