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Cards similar to Salvage Scout (400)

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Royal Herbalist

Royal Herbalist

Creature — Human Cleric (1/1)

, Exile the top card of your library: You gain 1 life.

2.6 /10
$0.17
Kor Duelist

Kor Duelist

Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

5.3 /10
$0.23
Doomed Traveler

Doomed Traveler

Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

0.1 /10
$0.15
Trained Caracal

Trained Caracal

Creature — Cat (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

0.6 /10
$0.15
Confessor

Confessor

Creature — Human Cleric (1/1)

Whenever a player discards a card, you may gain 1 life.

1.9 /10
$0.15
Ramosian Revivalist

Ramosian Revivalist

Creature — Human Rebel Cleric (2/2)

, : Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.

5 /10
$0.21
Cliffside Lookout

Cliffside Lookout

Creature — Kor Scout Ally (1/1)

: Creatures you control get +1/+1 until end of turn.

0.1 /10
$0.13
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel (4/6)

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

8.6 /10
$1.50
Mtenda Herder

Mtenda Herder

Creature — Human Scout (1/1)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.9 /10
$0.16
Bishop of Rebirth

Bishop of Rebirth

Creature — Vampire Cleric (3/4)

Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

5 /10
$0.40
Lantern Kami

Lantern Kami

Creature — Spirit (1/1)

Flying

2.4 /10
$0.15
Camel

Camel

Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

7.7 /10
$0.75
Honor Guard

Honor Guard

Creature — Human Soldier (1/1)

: Honor Guard gets +0/+1 until end of turn.

1.5 /10
$0.15
Boros Elite

Boros Elite

Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

4.9 /10
$0.20
Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

1.8 /10
$0.15
Mardu Hateblade

Mardu Hateblade

Creature — Human Warrior (1/1)

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

0.6 /10
$0.13
Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit (5/5)

Flying

: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

7.7 /10
$0.63
Ramosian Sergeant

Ramosian Sergeant

Creature — Human Rebel (1/1)

, : Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

3.9 /10
$0.19
Student of Warfare

Student of Warfare

Creature — Human Knight (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

9.2 /10
$3.75
Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

8.4 /10
$1.23
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